![]() ![]() But who in our group of players would have spent a whopping $ 4,000 to play D&D? At that moment we didn't think about releasing the software to the world, we just needed it to play with each other!Īt that point, the only way forward was to abandon the project and so we did. At the time, the only device worth mentioning in quality and "freedom from connecting cables" was Microsoft's Hololens. Then the idea, merge "the classic" with " the virtual" and create an augmented reality product that would eliminate those annoying problems! We wanted to create an AR headset's product that immerse players in the game world. in short, an "half" experience and a great waste of time! ![]() Playing assiduously at D&D, we gradually noticed the frequent problems of playing with pen and paper, especially during the fights: quick horrible drawings, difficulty for the master to make himself understood by the players, difficulty in preparing a fight with physical models, use of "similar" miniatures to address for the lack of those really necessary. ![]() I don't remember exactly when we had this idea, it must have been about 4/5 years ago. ![]()
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